/*
 *  TU Eindhoven
 *  Eindhoven, The Netherlands
 *
 *  Name            :   actor.h
 *
 *  Author          :   Sander Stuijk (sander@ics.ele.tue.nl)
 *
 *  Date            :   July 18, 2005
 *
 *  Function        :   Timed SDF actor
 *
 *  History         :
 *      18-07-05    :   Initial version.
 *
 * $Id: actor.h,v 1.1.1.1 2007-10-02 10:59:46 sander Exp $
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * In other words, you are welcome to use, share and improve this program.
 * You are forbidden to forbid anyone else to use, share and improve
 * what you give them.   Happy coding!
 */

#ifndef SDF_BASE_TIMED_ACTOR_H_INCLUDED
#define SDF_BASE_TIMED_ACTOR_H_INCLUDED

#include "../untimed/graph.h"
#include "timed_types.h"
namespace SDF
{


    /**
     * Timed SDFactor
     * Timed actor in SDF graph
     */
    class TimedSDFactor : public SDFactor
    {
        public:
            // Processor type specific properties
            typedef struct _Processor
            {
                CString type;
                SDFtime execTime;
                CSize   stateSize;
            } Processor;

            typedef list<Processor *>            Processors;
            typedef Processors::iterator        ProcessorsIter;
            typedef Processors::const_iterator  ProcessorsCIter;

        public:
            // Constructor
            TimedSDFactor(SDFcomponent &c);

            // Desctructor
            ~TimedSDFactor();

            // Construct
            TimedSDFactor *create(SDFcomponent &c) const;
            TimedSDFactor *createCopy(SDFcomponent &c) const;
            TimedSDFactor *clone(SDFcomponent &c) const;

            // Properties
            void setProperties(const CNodePtr propertiesNode);

            // Execution time
            SDFtime getExecutionTime();
            SDFtime getExecutionTime(const CString &proc);

            // State size
            CSize getStateSize();
            CSize getStateSize(const CString &proc);

            // Processor
            Processor *getProcessor(const CString &proc);
            Processor *addProcessor(const CString &proc);
            void addProcessor(const Processor *p);
            void removeProcessor(const CString &proc);
            uint nrProcessors() const
            {
                return processors.size();
            };
            ProcessorsIter processorsBegin()
            {
                return processors.begin();
            };
            ProcessorsCIter processorsBegin() const
            {
                return processors.begin();
            };
            ProcessorsIter processorsEnd()
            {
                return processors.end();
            };
            ProcessorsCIter processorsEnd() const
            {
                return processors.end();
            };

            // Default processor
            CString getDefaultProcessor() const
            {
                return defaultProcessor;
            };
            void setDefaultProcessor(const CString &p)
            {
                defaultProcessor = p;
            };

            // Print
            ostream &print(ostream &out);
            friend ostream &operator<<(ostream &out, TimedSDFactor &a)
            {
                return a.print(out);
            };

        private:
            // Processor
            Processors processors;
            CString defaultProcessor;
    };

}//namespace SDF
#endif
