CSDFstateSpaceThroughputAnalysis::TransitionSystem::State Class Reference
#include <selftimed_throughput.h>

Public Member Functions | |
| State (const uint nrActors=0, const uint nrChannels=0) | |
| ~State () | |
| void | init (const uint nrActors, const uint nrChannels) |
| bool | operator== (const State &s) |
| void | clear () |
| void | print (ostream &out) |
Public Attributes | |
| vector< list< CSDFtime > > | actClk |
| vector< uint > | actSeqPos |
| vector< TBufSize > | ch |
| unsigned long | glbClk |
Constructor & Destructor Documentation
| CSDFstateSpaceThroughputAnalysis::TransitionSystem::State::~State | ( | ) | [inline] |
Member Function Documentation
| void CSDFstateSpaceThroughputAnalysis::TransitionSystem::State::clear | ( | ) |
clearState () The function sets the state to zero.
References actClk, actSeqPos, ch, and glbClk.
Referenced by CSDFstateSpaceThroughputAnalysis::TransitionSystem::execCSDFgraph().
| void CSDFstateSpaceThroughputAnalysis::TransitionSystem::State::init | ( | const uint | nrActors, | |
| const uint | nrChannels | |||
| ) | [inline] |
References actClk, actSeqPos, and ch.
Referenced by CSDFstateSpaceThroughputAnalysis::TransitionSystem::execCSDFgraph(), and State().
| bool CSDFstateSpaceThroughputAnalysis::TransitionSystem::State::operator== | ( | const State & | s | ) |
| void CSDFstateSpaceThroughputAnalysis::TransitionSystem::State::print | ( | ostream & | out | ) |
Member Data Documentation
Referenced by CSDFstateSpaceThroughputAnalysis::TransitionSystem::actorReadyToEnd(), clear(), CSDFstateSpaceThroughputAnalysis::TransitionSystem::clockStep(), CSDFstateSpaceThroughputAnalysis::TransitionSystem::endActorFiring(), init(), operator==(), print(), and CSDFstateSpaceThroughputAnalysis::TransitionSystem::startActorFiring().
Referenced by clear(), init(), operator==(), and print().
Referenced by clear(), CSDFstateSpaceThroughputAnalysis::TransitionSystem::execCSDFgraph(), init(), operator==(), and print().
The documentation for this class was generated from the following files:


