SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State Class Reference
#include <minimal.h>
Collaboration diagram for SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State:

Public Member Functions | |
| State (const uint nrActors=0, const uint nrChannels=0) | |
| ~State () | |
| void | init (const uint nrActors, const uint nrChannels) |
| bool | operator== (const State &s) |
| void | clear () |
| void | print (ostream &out) |
Public Attributes | |
| vector< list< SDFtime > > | actClk |
| vector< TBufSize > | ch |
| unsigned long | glbClk |
Constructor & Destructor Documentation
| SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State::~State | ( | ) | [inline] |
Member Function Documentation
| void SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State::clear | ( | ) |
clearState () The function sets the state to zero.
References actClk, ch, and glbClk.
Referenced by SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::execSDFgraph().
| void SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State::init | ( | const uint | nrActors, | |
| const uint | nrChannels | |||
| ) | [inline] |
Referenced by SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::execSDFgraph(), and State().
| bool SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State::operator== | ( | const State & | s | ) |
| void SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::State::print | ( | ostream & | out | ) |
Member Data Documentation
Referenced by SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::actorReadyToEnd(), clear(), SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::clockStep(), SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::endActorFiring(), init(), operator==(), print(), and SDFstateSpaceMinimalLatencyAnalysis::TransitionSystem::startActorFiring().
The documentation for this class was generated from the following files:


