FSMSADF::MPExploreBindingAware::ActorCount Class Reference
#include <mpexplore_binding_aware.h>
Public Member Functions | |
| ActorCount (RepetitionVector &v) | |
| ~ActorCount () | |
| bool | isEmpty () |
| uint | getValue (Actor *a) |
| void | decreaseValue (Actor *a) |
| uint | sum () |
Detailed Description
class ActorCount Associates with every actor a number, representing a number of firings (e.g., a repetition vector).
Constructor & Destructor Documentation
| FSMSADF::MPExploreBindingAware::ActorCount::ActorCount | ( | RepetitionVector & | v | ) |
ActorCount() Constructor.
| FSMSADF::MPExploreBindingAware::ActorCount::~ActorCount | ( | ) | [inline] |
Member Function Documentation
| void FSMSADF::MPExploreBindingAware::ActorCount::decreaseValue | ( | Actor * | a | ) |
decreaseValue() Decrement the actor count of actor a.
References FSMSADF::GraphComponent::getId().
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getValue() The function returns the actor count of actor a.
References FSMSADF::GraphComponent::getId().
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| bool FSMSADF::MPExploreBindingAware::ActorCount::isEmpty | ( | ) |
isEmpty() The function returns true when all actor counts are zero. Otherwise it returns false.
| uint FSMSADF::MPExploreBindingAware::ActorCount::sum | ( | ) |
sum() The function returns the sum of the actor counts.
The documentation for this class was generated from the following files:

